U.S. Army Developing “Most Realistic Military Simulator Ever”

America's Army Cost $33 Million

According to a report in VG247, the United States Army is spending $57 million to develop the most realistic military simulator ever created, but unlike consumer-focused shooter America’s Army (pictured above), this project is to train soldiers, not to recruit them. The project, called the Dismounted Soldier Training System (DSTS), is powered by CryEngine 3, the technology behind retail shooter Crysis 2.

“What we’re trying to do with infantry squad-level training is suspension of disbelief,” says Floyd West, director of strategic programs, Orlando Division of Intelligent Decision. According to West, The CryEngine 3 “Allows us to make the most realistic simulation possible. We’re able to transport soldiers to accurately recreated locales like Afghanistan and Iraq, where we can simulate everything from visuals to 360-degree sound.”

According to West, the system will include ground vehicles, aircraft, dismounted infantry, and guided weapons, footprints, disturbed soil and grass, rolling terrain, and dense vegetation.

The simulation is run on helmets with built-in displays, and would-be virtual soldiers will also don a backpack to keep things realistic. The system will also allow for the creation of “levels” (for want of a better word) that can be created on the fly.This will allow the military to train soldiers on specific missions before they happen, allowing realistic “practice runs” of military operations.

The Army plans to have 102 systems installed globally by January 2012.

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